《黑帮老大与我的365天》
类型:枪战 爱情 冒险 地区:泰国 年份:2004
主演:Fanny Louise Bernth Josephine Park Peter Zandersen
导演:斯科特·沃克
更新:2026-01-23 16:47:41
简介:[2024.07.□2□6:0□:0□]Op□nG□□xtensions:GL□O□S_dep□h24,GL□A□GLE_stencil_texturing,GL_E□T_depth_clamp,GL_NV_sha□er_no□erspec□□ve_interpolation,GL_CHROMIUM_l□se_c□nt□xt,G□_A□GLE_□□ogram_ca□he_contr□l,GL_ANGLE_instanced□arrays,GL_□XT_dis□oint□tim□r_query,GL_EXT_te□ture□t□pe_2_10□□0_1□_REV□GL□CHROMIUM□□o□y_compressed□t□□ture,GL_□ES_draw_□lements□base_vertex,□L_EXT_□lend□m□nmax,G□_E□T_□exture_compre□□i□n_d□t1,GL_NV_E□L_stream_con□umer□□xt□rnal□GL_OES_EGL_im□ge□external,GL□OES_compressed_EAC_R□1□_u□si□n□d□te□□ur□,GL_OVR_m□l□iv□ew,□L□OES_□erte□_array_□bjec□,GL_□XT_in□tanced_array□,G□□□ES_tex□ure_float,GL_EXT_ba□e_□nst□nce□G□_OES_rgb8_rgba□,GL_OV□_multiview2,GL_CHROMIU□_bind_□ener□□e□_r□sou□□□,GL_A□□LE_renderabilit□_v□l□□ation,□L□OES_te□ture_□tencil8,GL_□NGLE□copy□texture_3d□GL_EXT_conservat□ve_depth,GL_□ES_co□pre□□ed_EA□_R11□unsigned□text□□e,GL_OES_compressed_ETC2_pu□chthro□□hA_sRGB8_alpha_□extur□,GL_ANGLE□memory_siz□,□L_OES_□ompr□sse□_EA□□R1□□signe□_□ext□□e,GL_ANGL□□robust_□lient_□emory,G□_AMD_p□r□orman□e_□onitor,GL□OES_□omp□e□sed□EAC_□G□1_s□gned_texture,GL_WEBG□_video_te□ture,□□_EXT_textu□e□filter_anisotropic,,GL□EXT□blend_□unc_extend□d,GL_A□GLE_g□t□ser□alized_context_str□n□,GL_□NGLE_□□a□sl□ted_□h□der_source,GL□OES_ele□ent_index_□int,GL_ANGLE_texture_compre□sion□d□t3,GL_□NGLE_multi_draw,□L_ANGLE_shad□r□pix□l□loc□l_storage,GL_AN□LE_request_exten□ion,GL□OES_EGL_image,GL_ANGLE_□ase_vertex□base□□nstance,G□_O□S_g□t_□ro□ram□□i□ary,GL□A□GLE_cli□□c□ll□dis□ance,GL_OES_draw_b□ffers_index□d□GL_EXT_polygo□_offset_□lamp,G□_A□PLE_cli□□distance,GL_ANGLE_□extur□_compression_□xt5,□L_OES_surf□cel□□□_context,GL_N□_p□xel□□□ffer_object,GL_OE□_E□L_□□age_exte□nal_□ssl3,GL_EXT_colo□_□□ffe□_float,GL_NV_frame□u□fer_b□□t,□L_□XT_render□snorm,GL_EXT_texture_comp□ession_bptc,GL_EXT_te□t□re_□ompressi□n_rgt□,GL□EXT_rea□□□or□at_bgra,□L□CH□OMIUM_bind_□niform_locat□on,GL_EXT_□raw□buffers_□ndexed,G□□EXT_map□buff□r□range,GL_O□S_□ex□ure_b□rder_clamp,GL_OES_depth32,GL_ANGLE_□ha□e□_pixel_local_storage_co□er□□t,G□_EXT_te□□ure_fo□mat_BGRA8888,G□□EXT_robustne□s□GL_OES_sta□dard_de□ivatives,GL_□NGLE_get_tex_le□el_parameter□GL_EX□_textur□_storage,□L_OES_te□□u□e_□pot□GL□ANGLE□framebuffe□_multisample,GL_EXT_unpa□k_s□bim□ge□□L_ANGLE□p□ovokin□_ver□ex□GL□CHRO□IUM_c□py_textu□e□GL_EXT_texture_r□,GL_OES_compressed□ETC2□sRGB8_al□ha8_textu□e,GL_ANGLE_ba□e_vertex_base_instan□e_□hader_buil□in,GL□A□G□E□lossy_etc_decode,GL_□X□□□exture□compress□on_s3tc_srgb□□L_OES_fbo_render_□ip□ap,□□_EX□_dis□ard□fr□mebuffer,GL_OES_mapbuffe□□GL_OES□□exture_half_float_linear,GL_EX□_clip_c□ntrol□□L_□XT_text□re_border_cl□□p,G□_OES_sh□der_multisa□ple_interpo□atio□,GL_E□T_shad□r_textu□e_l□d,GL_EXT_texture_mirror_clam□_t□□e□ge,GL_OES_pac□ed_depth_sten□il,GL_ANGLE_texture_mul□□sa□ple,GL_EXT_color_buffer□half_f□oat,GL_OES_compres□□d□□TC2_punchthroughA_RGBA□_tex□ure,GL_OES□texture□□alf_float,GL_EXT_□ebug□label,GL_ANGL□□pack_r□verse_row_o□der,GL_E□T_dra□_buffers,GL_NV_pack_subimage□GL_OES_comp□essed□E□□2_R□B□□_t□□ture,GL□EX□□□GL_image_ext□r□□l_□r□□_m□des,G□_OES_textur□_f□oat_linear,GL_E□T_draw_elem□nts_base_vertex,GL_EXT_sRGB,GL□CHR□M□UM□s□nc_query,GL_EXT_mu□ti_dra□_in□irect□□L_KHR_pa□allel_shader_co□pile,GL_□NGL□_fra□ebuffer□blit,GL_E□□_fl□a□_ble□d,GL_EXT_multisampled_ren□e□_to_t□xture,GL_□□T_texture□norm16,GL□ANGLE_cl□ent_arra□s,GL_NV_fence,GL□ANGL□_texture_usage,□L_□XT_clip_□ull_distance,GL_EXT_frag_depth,G□_ANGLE_multiview_multisamp□e,GL_OES_c□mpressed_ETC2_RGB8_texture,GL_ANGLE□depth□texture,□L□ANGLE□polyg□n_mo□e,□L_EXT_o□□l□sion_query_boolea□,GL□EXT_debug_marker,GL_OES_c□mpres□e□_ETC2_sRG□8_te□ture,□L_OES_□am□l□_v□riabl□s□□□□KHR_debu□[2024.07.0□16:03:06]OpenGLEx□ensions:GL□OE□_depth24,GL□ANGLE_ste□c□l_te□turing,GL_E□T_depth_clamp□GL_NV□sh□der_nopersp□ctive_i□terp□lat□on,GL_□HROMIU□_lose_□ontext□□L_ANGLE□□ro□□am_cache_contro□□GL_ANGLE_ins□anced□arr□ys,GL_EXT_dis□oint_timer□query,GL_□XT_tex□ure_□□p□_2_10□1□_□0_REV,GL_CHROM□UM□copy_compressed_te□tu□□,□L_OES□dr□w□eleme□ts_ba□e_verte□,GL□E□□□b□end_m□nmax,GL_EXT_te□tur□_com□ression□dx□1,GL□NV_E□L_str□a□_consumer□exter□al,G□_OES_□□L_image_externa□,G□_□ES_□ompressed_□AC□RG11□uns□g□ed_texture,GL_OVR□multi□□ew,GL_OES□verte□_array_□b□ect,GL□EXT_inst□nced_arrays,GL_□ES_□exture_□loat,GL_EX□_base_instance,G□□OES_rg□8_r□b□□,GL_OVR_□ul□i□□ew2,GL_CHROMIUM_bi□d_generates_reso□r□e,GL_□NGL□_rendera□□l□ty_vali□ation,GL_OES_□extu□e_□tenci□8,GL□ANGLE_copy_□exture_3□,GL_EX□_conservati□e_depth,GL_OE□_compressed_□AC_R11_unsig□ed_□extur□,G□_OES_com□□essed_ETC2□punc□th□ou□hA_sR□B8_alpha_□extur□,GL□A□GLE_memory_□ize,GL□□ES_co□□res□ed□EAC_R1□_signed_textur□,□L_AN□L□_ro□ust_clie□□□mem□ry□GL_AMD□perfor□ance_moni□or,GL_OES_co□□ressed□EAC_RG11_signed_texture,GL□□E□GL_video_t□□tur□,GL_EXT_texture_filter_□nisot□op□□,□□□_EXT_blend_f□n□_□xte□ded□GL_ANGLE_get_serialized_context_s□ring,□L_ANGLE_translated_s□ad□r_source,GL_OES_e□ement□i□de□_u□nt,GL_ANGLE_□exture_compress□on□dxt3,GL_□NGLE_multi□dr□w,GL_ANG□□_shader_□ixel_local_storage□GL□ANGLE_re□uest□ex□ension,□L_OES_E□□_□mag□,GL□□N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□GL□O□□_de□t□32,GL_ANGLE_□hader□pixel_loca□_□to□age_c□her□nt,GL□□XT_textu□e_□ormat_BG□A888□□GL_EXT_□obus□ness□GL_OES□□tandard_d□r□va□i□es,G□_ANGLE_get_tex_le□el_paramet□r,□L_EXT_□exture□storag□,GL_O□S_te□t□re_n□ot,GL_AN□L□□framebuffe□_multisamp□□,GL_E□T_unpack_subimage,GL_ANGLE□p□□v□king_vertex,GL□CHROMIU□□copy_tex□ure,GL_EXT_te□ture_rg□□L_OES_com□ressed□ETC2_sRGB8_alp□a8_tex□ure,G□_ANGLE_ba□e_vertex_base_inst□nc□_shader_bu□l□in□GL_AN□LE□lossy_etc_decod□,GL□E□□_text□re_compression_s3tc_□rg□,GL□OES_fbo_re□der_mipma□□G□□EXT_discard_fra□ebuf□er,GL□OES_mapbuffer,GL□OES_text□□e_ha□f_float_linear□GL_EXT_cl□p_cont□ol,GL□EXT_texture_□or□er_clam□,GL_OES_shader□multi□ample_inte□polatio□,GL_EXT_□hader_textu□e_lod,GL_EXT_t□xt□r□_m□r□or□c□am□_□o□edge,□L_OES_p□c□ed_depth_stencil,□L_ANG□E_t□xture_mu□□is□mple,GL_E□T□color_buffer_h□lf_f□oat,GL_OES_compressed□ETC2_p□n□hthroughA_RGBA8_t□xt□re□GL_O□S_tex□ure_half_float,GL_EXT_debug_label,G□_ANGLE_pack_rever□e_r□w□order□GL□EXT_draw□buffers□GL_NV_□a□k□subimage,GL_OES□compressed_□TC2_RGBA8_texture,GL□EXT_EGL_i□age_□x□ernal_wrap_m□des,□L_OES_texture_float_linear,G□_□XT_draw_□lements_bas□_v□r□ex,□L_EXT_sRG□□GL□CHRO□IUM_sync_quer□,GL□E□T_multi□d□aw_indir□ct,GL_KHR_parallel_shader_compile,GL_A□GLE_framebuffer_□li□,GL_EXT_float_blen□,GL_EXT□multisa□pl□d_rend□r_to□t□xture,GL_EXT□te□ture_norm16,GL_ANGLE_cli□nt□□rr□ys,G□_NV_fence,GL_□NGLE_te□tu□e_usag□□□L_EXT□clip_cul□_di□tanc□,GL_EXT_fr□g_dept□□GL_ANGLE_multivi□w_m□ltisam□l□,□L_OES_com□□es□ed_□TC2_RGB8_texture,GL_ANGLE_depth_texture□□L_ANGLE_poly□o□_mode,G□_EXT_o□clusion□q□e□y_boolean,□L_□□T_deb□□_mark□r,GL□OE□_□ompresse□□ETC2_sR□B8_t□□ture,□L_□ES_□ample_varia□□es,G□□□□□_d□bug 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