《一本岛道线观看》
类型:枪战 微电影 动作 地区:英国 年份:2014
主演:阿格涅兹卡·格罗乔斯卡 Ewa Rodart 约维塔·布德尼克 Szymon Wróblewski Dariusz Chojnacki
导演:菲利普·拉科特
更新:2026-01-25 13:17:42
简介:[2024.07.02□□□03:06]OpenGL□xte□s□ons:GL_OES_dep□□□4,□L_ANGL□□stenc□l_textu□ing,GL_EXT_de□th_clamp□□□_NV_shader□no□e□spec□i□□□inte□polati□n□GL_CHR□MIUM_lo□e□context,GL_ANGLE_pro□ram_□ache□con□rol,GL_ANG□E_instan□ed_a□ra□□,G□_EXT_di□j□int_□im□r_q□ery,GL□EXT_tex□ure_typ□□2_□□_1□_1□_REV,GL_□□R□□□UM_copy_co□pressed_texture,GL_OES_dra□_□lements_base_v□rte□,GL□E□T_ble□d_mi□max,G□_E□T_textu□e□compres□ion□dxt1,GL_NV_EGL_s□□eam_c□nsumer_externa□,GL_O□S□EGL_image_ext□rnal,GL_OE□_□om□ress□d_□AC_RG11_unsig□ed_textu□e,GL□OVR_multiview,□L_O□S□vertex_a□ray_obje□t□G□□EXT_□ns□anced□arrays,GL_OES_texture_f□oat,□L_E□T□ba□e_□nstance,GL_OES_rgb8_r□□a8,GL_OVR_□u□t□vi□w2□□L_CHROMIUM_b□□d_generate□_resource,GL_ANGLE_render□bility_vali□□tion,G□_OES_tex□ure□stencil8,GL_ANGLE□copy_textu□e_3d,GL_EXT_□ons□□v□t□ve_□epth,GL_OES□c□mpressed_EAC□R1□_unsign□d_t□xture,GL_OES_compr□sse□□ETC2_punchthro□gh□_s□GB8_al□ha_□exture,GL_ANGLE_memo□y_si□e,GL_OES_□o□pr□sse□_□A□_□11_s□gn□d_t□x□ure□GL_ANGLE_robust_client_me□ory,GL□□MD_performan□e_m□nit□r,GL□OES□compress□d_EA□_R□11_s□gned□texture,GL_W□BGL_video□t□x□ure,GL_□□T_textu□e_□ilter_anis□tropic,,GL_EX□_b□end_func_□xtended,GL_ANGLE□get□serializ□d□□o□text_string,GL_ANGLE_translated_shad□r_source,GL_OES_e□ement□i□dex_uint,G□_ANGL□_t□□ture_comp□ession□dxt3,GL_□□GLE_mu□ti_dr□w,□L□ANGLE□sh□de□_pixel_□oca□_stora□e□GL□ANGLE□r□quest_extens□on,GL_OES_EG□□image□GL□ANGLE_base_vertex_b□se□ins□anc□,□L_□ES_ge□_p□o□ram_bina□y,GL_ANG□E_clip_cull_di□tance,GL_OES_d□aw_buffers_inde□□d,G□_EXT_polygon_□ffset_cl□mp,GL_□PP□E_c□ip_dis□□nce□GL_ANGLE_te□ture_compression_dxt5,□L□OES_su□face□es□_context,GL_NV_□ixe□_buffer_object,GL_OES_EGL_image_□xterna□_□s□l□,GL_E□□_col□r_buf□er_float,□L_NV□fra□ebuffer_blit□GL_EXT□render_sno□m,GL□EXT_t□□ture_compres□io□_bptc,GL_EXT_te□ture_□ompress□on_rgtc,GL_E□T_read_format_bg□a,G□_CHROMIUM_□ind_uniform□locat□on,GL_EXT_draw_buffers_in□exed,GL□EXT_map_buffer_range,□L_OE□_te□ture_border_cl□mp,GL□OES_depth32,GL_ANGLE_s□ade□_□ix□l_local_stora□e_coherent,GL_EX□_texture_form□t_BGRA88□□□GL□EXT_□ob□s□ness,GL□□ES_□tandard□deri□atives,GL□ANG□E□get_tex□leve□_p□r□me□er,□L_EXT_text□re_storage,GL□OES□texture_npot□GL_□NG□E□framebuffer_mu□tisample,GL_EXT_unp□ck_s□□□mage,GL_A□□LE_prov□□i□g_v□rtex,GL_C□ROMIUM_c□py_t□xtu□e,GL_EXT_t□xtur□_rg,□L_O□S□com□ressed_ETC□_sRG□□_alpha8_□e□tu□e,GL□A□GLE_□ase□verte□_bas□_ins□a□ce_shader_□uilt□n,□L_ANGLE_lo□sy□etc_dec□de□GL_EXT_textu□e_compr□□sio□_s3tc_srgb,G□□OES_fbo_rend□□_mipmap,GL_EXT_discard_framebuffer,GL_OES_□apbuffer,GL_□□S□texture□h□lf_fl□□t_□inear,GL_EXT_clip_con□rol,G□_E□T_□e□□ure_border_cla□p,GL_OES_s□ader_mul□isam□□e_inte□p□□a□ion,GL□EXT_shad□□_texture_lod,GL_EXT_texture□m□rror_clamp□□o_edge,GL_□E□_packe□_depth_st□n□il,GL_ANGLE_texture_mul□isa□ple,G□_EX□_col□r_□□f□□r_half_flo□t,G□_□ES□comp□ess□□_E□C2_punchthrou□□A_RGBA8□texture□□□□OES_texture_hal□_float,GL_□XT_deb□g_la□el□GL_ANGL□_pack□reverse_ro□_order,GL_EX□_d□aw□□uffers,GL_NV_p□ck_subimage,□L_OE□□comp□essed_E□C2_□□BA□_texture,□L_E□□_EGL_ima□e_e□ternal_wrap_mode□,G□□OES_texture_flo□t□□□nea□□□L_EXT_draw_□lements_base_vertex□GL_EXT_s□GB,G□_CHROMIUM_sync_q□ery,GL_EXT□mu□ti□draw_□ndirect,GL_KHR_□arall□l□shader_co□pile,G□_AN□LE_fra□□bu□fer□b□it,GL_EXT_flo□t_blend,GL_□XT_multisampled_□ender_to_texture,GL_E□T_□e□ture_nor□16,GL_□N□LE_client_ar□ays,GL_NV□fence□GL_□NGLE_te□ture_usage,GL_EXT_clip□□u□l_dis□ance,GL_EXT_frag_de□th,GL_ANGLE_□ultivi□□_m□ltisample,□L_OE□_co□pr□ssed_ETC2_RGB8□□ex□u□e,GL_□NGLE_depth_texture,GL_ANGLE_polyg□□_mode□GL_EXT_□ccl□□ion□q□ery□boo□ean,GL_EX□_□ebug_m□r□er,GL_O□S_compressed_E□C2□sRGB8_textu□e,GL_OES_sam□le_va□iable□,GL_□HR_debug[2024□07.0216:03:06]O□enGLExten□ions:GL_□ES_depth24,GL_ANGL□_ste□c□l_texturi□g,GL_EXT□depth_clamp,GL□NV_shader_n□perspectiv□_interpolation,GL_CHROMIUM□l□se_context,□L_ANG□□_□r□□ram_□a□he_c□ntrol,GL_A□GLE_instanced□arrays,GL_EXT_disjoint_ti□er_□u□ry,GL_EXT_te□ture_ty□e_2_10_10_□0_□EV,GL_CHRO□IUM_cop□_compressed□te□□ure,G□_□ES_dr□w_elements□base_verte□,□L_EXT_blend_mi□max,GL□□XT_texture_com□ression□dxt1,GL_NV_EG□_strea□_c□n□umer_e□□ernal□GL□OES_EGL_image_ex□e□□a□,□L□OES_compresse□_EAC_RG11_unsi□ned_texture,GL_OVR□□ultivie□,GL_OES□□ertex_array_object□GL_E□T_□nstanced_arrays,GL_O□S_tex□u□e_floa□,G□_E□T_base_□nstance,GL□□ES_□gb8_□gb□8,GL_OVR_mul□ivie□□□GL□CHROMIUM_bind_g□nera□es_resour□e,G□_ANGLE□renderability_validati□n□GL□OE□_text□□e_□t□ncil8□GL_ANG□E_copy_texture_3□,□L_EXT□conser□ati□e_dep□h,GL_OES_compre□sed_EAC_R11_uns□gned_te□ture,GL_O□S_c□mpre□sed_ET□2_punc□th□ou□hA□□RGB□_alp□a□texture□GL_□N□LE_mem□ry_size,G□_□□S_compressed_EAC□R11_□igned_texture,G□_ANGLE_rob□st_client□□emory,□L_AM□_per□orm□nce_m□nitor,GL□OES□com□res□□d_EA□_RG11_si□ned_□ext□□e,GL_WE□GL_vi□eo_t□xture,GL□EXT_texture_fil□e□_anisotropic,,GL_EXT_blen□_□unc_exten□ed,GL_ANGLE_get_□erialized□contex□_string,G□_A□G□E_t□a□s□at□□_sh□d□r_source,GL_O□S_element_i□dex_uint,GL_ANGL□□t□xt□re_□om□re□sion_d□t3□GL_ANGLE_multi□dra□,G□_□NGLE_sha□er_pixel□lo□al_stora□e,GL_ANGLE_r□quest_e□tension,GL_OES_EGL_image,GL_AN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