《电锯人第二季在线全集免费观看》
类型:其它 动作 冒险 地区:印度 年份:2016
主演:李晨浩 张子璇 崔永炫 侯晓 高雄 马佳玮 王蕾 王力
导演:让·德塞贡扎克
更新:2026-02-20 01:40:29
简介:□20□□.07.0216:03:06]OpenG□Exten□i□□s:GL□O□S□□e□th24,GL_ANGLE_stencil_texturin□,GL_EXT_depth_clamp,GL_N□_sh□der_nopers□e□tive_in□erpolati□n□GL□CH□OMIUM_□□se_con□□xt,GL_ANGL□_prog□□m□c□che_□ontrol,GL_ANGLE_□nstanced_arrays,GL_□XT_disjoint_timer□qu□ry,G□_EX□_□ext□re□type_2_10_1□_□0_RE□,□L_CHROMIU□_c□py_co□presse□□texture□GL□OES_draw_elements_b□se_ver□ex,G□_EXT_blend_□i□ma□,□L_E□□_t□xture_co□□ressi□n_dxt□,GL□□□_EG□_stream□co□sumer_extern□l,G□_OES_EGL_image□exter□al,GL_OES_compres□ed_EA□_RG11_uns□gned_tex□ure□GL_OVR_multiview,GL_OES_□e□tex_array_object,GL_EXT_ins□anced_□rrays,GL_OES_tex□ur□_float,GL_EXT_base□instance,GL_OES_rgb8_r□ba8,GL_OVR_multiview2,GL_CHROMI□M_bind_generates_resource,□L_AN□LE_rend□□ab□lit□_v□lid□□ion,GL_OES_texture_st□ncil8□GL_ANGLE_c□py_□e□ture_3d,GL_EXT_c□nservative□depth,GL_OE□□compressed_E□C_R11_u□signed_t□xtur□,GL□OES_□ompress□d□ETC2_p□□chth□ou□hA_□RGB8_a□pha_texture,GL_ANGLE_mem□ry_si□□,□L_OES□co□presse□_EAC_R1□_□ign□d_texture□GL_ANGLE_robu□t_client_memory,GL_□□□_□□rforma□c□_mon□tor,GL_OES_compress□d_EA□_□G11_signe□_textur□,GL_W□BG□□v□deo_tex□□re,GL_EXT_texture_filter_anisot□opic,,GL_EXT□b□e□d_□unc_extended,GL_□NGLE_□et_serialized_conte□t_string,GL_ANG□E□transla□e□_□hader_s□□r□e,GL_OES□element_index_□int,GL□ANGLE_□extu□e_compression_dxt□,□□_AN□LE_□ulti□draw□GL_AN□LE_shade□_pixel_□□cal_s□□rage,GL_ANGLE_request_ext□□sion,G□_OES_EG□_image,GL_A□GLE_base_ver□e□□base_□□stan□e,GL_OES_get□program_bi□ary,GL_ANGLE□cli□□cull_di□tance,GL_O□S_□r□w_□uffers_indexed,GL_EXT_polygon_of□set_c□amp,GL_APPLE□cli□□distanc□,GL_ANGLE_t□xtu□e□□□mpre□s□on□dxt5,G□_OES_surfaceless_co□text,GL_NV_□ixel_buffer_object,□L_O□S_EGL_i□age_extern□l_essl3,GL_EXT□c□lor_b□ff□r□float,GL_N□_f□amebuffer_bl□t,GL_EXT_render_sn□rm,GL□EXT_□ext□re_co□pression_bptc,GL_EXT_text□□e_compression_rgtc,GL_EXT_r□a□_fo□m□□_bgra,GL_CHROM□UM_bi□□_□nifor□□□o□ation,GL_□XT_d□aw□buff□□□_inde□□□,GL_□XT_map_□uffe□_range,GL_OES□textu□e_borde□_c□a□p,GL□O□□_depth32,GL_ANGLE_shader_pi□el_local_st□rage_c□here□t,GL□E□T_□□xture_format_BGRA8888,GL_□XT_rob□stne□s,GL_OES_stan□ard_derivatives,GL_ANGLE_get□t□x_le□□l_paramet□r,GL_EXT_texture_□□orag□,GL_□ES□textu□e_npo□,G□_AN□L□_framebuffer□m□l□isample,GL_EXT_un□ac□_subimage,GL□ANGLE_provoking_vertex,G□_C□ROMIUM_copy_t□xtu□e,GL_EXT_texture_□g,G□□O□S_compresse□_□TC2_sRGB8_alpha8_texture,GL_□NGLE□bas□_ve□□ex_bas□_instance_s□□der_builtin,GL_AN□L□_lossy_etc□deco□e□GL_EXT_t□xtur□□comp□□ssion_s3tc_srgb,G□_OE□_□bo_render_mipmap□□L_E□□_di□card_framebuff□r,GL□O□S_□apb□f□□r□GL_O□S_texture_half□f□oat_linear,GL_□X□□c□ip_contr□l,GL_EXT_tex□ure_b□rder_clamp,□L_□ES□□had□□_m□lti□ample_□□terpola□i□n,GL_EXT_□had□r_te□tu□e_lod,G□_EXT_texture□m□rro□_cl□mp□to_edge,GL_OES□pa□ked_depth_stencil,□L_ANGLE_texture_multisam□□e,GL_EXT_c□lor_□u□fer_half_f□oat,GL_OES_compressed_E□C2_punch□h□ough□_□GBA8_text□re,GL_OE□_textu□e□hal□_float,GL_E□T_de□ug_lab□□□□L□ANGLE_pack_r□□erse_row_order□GL_□XT_draw_buffers,□□_NV_pack_subimage,GL_OES_compressed_ETC2_RGBA8_□extu□e,GL_□XT_□GL_image_exte□na□□wra□_mod□s,G□_O□S_te□tu□□_float_linear□GL_EXT_draw□elem□n□s_base_vertex,GL_E□T_□□GB,GL_□HR□MIUM□sy□c_que□y,GL_EXT□multi_draw_indi□ect,GL_KHR_p□rallel_s□ader_comp□le,GL_ANG□E_framebuffer_blit,GL_E□T_float_blend,GL□□XT_mu□tisamp□ed_□e□der□to□texture,GL_EXT_texture_norm1□,GL_AN□LE□client□arrays,G□_NV_fe□ce,GL_AN□LE_□ext□re_usage,GL_EXT_clip_cull_□□□tance□□L_EXT□□ra□_depth,GL_ANGLE_mul□i□i□w_□ultisample,GL_□ES_□□mpresse□□E□C2_R□B8_texture,GL_ANGL□_d□pth_t□xture,□L_ANGLE_polygo□_mod□,GL_EXT□oc□lu□io□_query_boo□ean,G□□EXT_debug_mark□r,GL_OE□_□□mpre□sed_□□C2_sRGB8_texture,GL_OES_s□mple□varia□les,GL_K□R_de□ug[2024.07.0216:03:06□OpenGLE□tensions□GL_OES_□e□th2□,G□_A□G□E□stencil_te□turing,G□_EXT_depth_cl□mp,G□_N□_shader_no□er□□□ctiv□_interpo□a□io□,G□_CHROM□UM_lose_c□□text,□L_ANGLE_□rogram_□ache_□on□rol,GL_A□GLE_i□stanced_array□,GL_EXT□disjoin□_time□_query,GL_EXT□□exture_type_□_□0_10_10_REV□GL□CHROM□□M□copy_co□pressed_te□t□r□,GL_OE□_draw_elements_□ase□□□rt□x□G□_□XT_□lend_minmax,GL_EXT□t□xtur□_compression_dxt1,G□_□V_EGL□stream_consu□e□_□xte□□al,GL_OES_EGL_i□age□external□GL_OES_□o□presse□_EAC_RG11_u□□igned_texture,GL_OVR_multivie□,G□_OES_verte□_arra□_□□jec□,GL_E□T_instance□_arrays,GL□OES_texture_fl□at,GL_EXT_b□se_instance□□L_OES_rgb8□rgb□8,GL_□V□_mult□□iew2,GL_□HROMI□M_bind□ge□era□□s_r□□ource,GL_□□G□E□□end□ra□ility□validation,GL_OES□texture□stencil8,GL_ANGLE_copy_□exture_□d,G□_EX□□□on□ervative_depth,GL□OES_compress□d_EAC_R11_unsi□ned□texture,GL_OES_c□□pressed_ETC2_punc□t□roug□□_sRGB8_alph□□texture,□L_ANGLE_memor□_size,GL_OES_c□mpress□d_E□C□R11_si□n□d_te□tu□e□GL_AN□□E_□obu□t_c□ient_me□o□y,G□_AMD_□erformance_m□nitor□□L_OES_compresse□_EAC_RG11_□i□ned_te□ture,GL□WE□GL□video□□exture,□□_EXT_□exture_filter_ani□ot□□p□c□,GL□EXT_□lend_fu□c_ex□ended,GL□ANGLE_get_s□ri□liz□d_contex□_str□ng,G□_ANGLE_translated_□hader_source,GL_OE□_element□□ndex_uint,GL_ANGLE_tex□□re_compression_dxt□,GL_ANGLE_multi_draw,□L□AN□LE_s□ader_□ixel_local□□to□age,GL_AN□LE_request_extension,GL_OES_□GL_im□□e□GL_AN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□□L□OES□d□p□h32,GL_□NG□□□sh□der□pixel_local_sto□ag□_coherent,GL_□XT_□ext□re_form□t_BG□A888□,G□_EXT_ro□ustness,GL_OE□_st□□dard_□erivat□ves□GL_ANGLE□get□tex_level_pa□amet□r,GL□EXT_□e□ture_st□□age,GL_OE□_te□tur□_npot,□L_ANGLE_framebuffer_m□□t□□am□□e,GL_EXT_unpa□k_subimage,□L_□NGLE_provoking_□ertex,GL_CHROMIUM_copy_t□xtur□,GL_EXT□□e□ture_□g,□L_O□S_c□m□ressed_E□C2_□RGB8_a□pha8_textu□e,GL_ANGLE_base_ver□ex_ba□e_instance_shader_b□iltin,G□_ANGL□_□os□y_□tc_decode□GL_EXT_□ex□ure_compressio□_s3tc_srgb,GL_O□S_fb□□□ender_mipmap,GL_EXT_□isca□d_f□a□□buffer,GL_OES_ma□bu□f□□,GL_OES_textu□e_half_float_□inea□,G□_E□T_c□ip_c□n□rol,GL_EX□_texture_border_clamp□G□_O□S_shade□□multis□mple_interpolation,G□□EXT_sh□der_textu□e_lod,GL□EXT_t□xture_mirr□r_cl□m□_to_edge,GL_□ES_pa□ked_dept□_stencil□GL_ANGLE_tex□ure_mu□t□sample,□L_EXT_c□lor_buf□er_hal□_float,□L_OE□_□ompres□ed_ETC2_punchthr□u□hA_RGBA8_texture,GL_OES_texture_half_□loat,□L_EXT_□e□ug_lab□l,□L□□NGLE_pa□k_rever□□_r□w_□rder,G□□□XT□□raw_buffers,GL_□V□pac□_su□image,G□_OES_co□pressed_□TC2_RG□A8_texture,GL_EXT_EG□_image_external_w□ap_□o□es,GL_O□S_t□□ture_float□l□near,□□_E□T_□□aw_elements_base_ve□tex,G□_EX□_sRGB,GL_CHROMIU□_□ync□q□er□,GL_EXT□m□□ti_dra□□□ndirect,GL_KHR□para□□el_sha□e□_□ompil□,GL_ANG□E□frame□u□fe□_blit,GL_E□T_□l□at_blen□,GL□EXT_multisam□led_□e□de□_to_texture,GL_EXT_text□re_norm1□,GL_ANGLE_cli□nt_arrays,GL_N□_fence□□L_□□GLE_textu□e_usage,GL_EXT_c□ip_cull_dist□nce,GL_EXT_frag_depth,G□_ANGLE_□□ltiview_□ultisamp□e□□L_OE□_c□mp□e□sed_ET□2_RGB8_textu□e,GL_□NGLE_depth_textur□,GL_A□GLE□□□□yg□n_mode,GL_EXT_occlusio□_query_boolean,□L_EXT_debug□ma□ker,G□□O□□_com□ressed_□TC□_s□□□8_textur□□GL_OES_samp□e_vari□□les□GL_KHR_debu□ ... 详情