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《runningman2019》

类型:爱情 冒险 枪战  大陆  2010 

主演:劳伦·艾波罗丝 丽芙·休森 西蒙娜·凯塞尔 伊利亚·伍德 

导演:吉姆·米可 

runningman2019 剧情简介

□2024.07.0216:03:06□OpenGLExtensi□□s:GL_OES_depth24,□□_ANGLE□□tenc□l_t□xtu□ing,GL□□XT_□e□th_□la□p,GL_NV_shader_nope□□pective_interpol□tion,GL_C□ROMIUM_l□se_conte□□,GL_□NGLE_progr□□_ca□he_co□trol,GL_□NG□E_i□stanced_ar□ays,□L_EXT_disjo□n□_tim□r□□uery,GL_EXT_t□xture_type_2□10_□0□10_□E□,GL_CHROMIUM_co□y_com□r□ssed_te□ture,GL_OES_draw_□lements_□ase_vertex,GL_EXT_blend□m□nm□x,□L_E□T_text□re_compression_d□t1,GL_NV_□G□_s□ream□consumer_□xternal,GL□OES_EG□_imag□_exter□a□,GL_OES_comp□essed_EAC_RG11_unsigned_texture□□L_O□R□multiview□GL_OES_verte□_array_object,G□_EXT_ins□□□□ed_arrays,GL□OES_tex□ure□f□oat,□L_EXT_bas□_i□stance,GL_O□S□rgb8_rgb□8□GL_OV□_mult□vie□2,GL_CHRO□IU□_b□nd_g□ner□tes_reso□rce,GL_ANGLE_r□n□er□bility_vali□ation,□L_O□S_texture_□te□c□l8,GL_ANGLE_copy_□exture□□d,GL_E□T_conserva□ive_depth,GL_□ES_□ompres□e□_EAC_R11_uns□g□ed_texture,□L_OES_comp□essed_ET□2_punchthroughA_s□□B8_□□pha_□exture,GL_□NG□E_memory_si□e,GL_OES_compressed_EAC_R11_s□g□ed_text□re,G□_AN□LE_r□bust_c□i□□□_m□m□□y,GL_AMD_perfo□m□nce_mon□□or,□L_OES_comp□es□ed_EAC_R□11_signed□texture,GL_□EBGL_□id□o□t□xtur□,GL_EXT_texture_fil□er_anisotropic,,GL_EXT_blend_fu□c_ex□ended,GL_ANGLE_get_s□r□aliz□d_con□ext_stri□g,□L□□N□LE_tr□nsla□□d_shader_source,GL_□ES_ele□ent□inde□_u□nt,GL_ANGLE_t□x□ure_compr□ssion_□□t3,GL_ANGLE_mul□i_draw,□L_ANGLE_shader_pixel_loc□l_□tora□e,G□_ANGLE_requ□st□ex□ension,GL□OES_EGL_image□G□_ANG□E_bas□_vertex_bas□_in□ta□ce□GL_OES_get_progr□m_binary,GL_□NGLE_clip_cul□_distance,GL_OES_d□□□_□uffer□_indexed□G□_□□T□□ol□gon_□□fse□_clamp,GL_A□PLE_cl□p_□istan□e□G□_AN□□E_□extur□_□o□pre□□ion□□xt5□GL_□□□_surfaceless_context□GL_NV□pi□el_buffer_object□□□_OE□_□□L_image_e□ternal_e□s□□,GL_EX□_color_buffer_flo□□□GL_□V_f□ame□uff□r_blit,GL_□XT_r□nder_s□orm,GL_□XT_te□t□re_comp□essio□_□ptc,GL_EXT_tex□ure_compr□ssion_rgtc,GL_EXT_read□f□□mat_bgra,GL□□HROMIUM_bi□d_unif□rm_location,□L_EXT□draw_buffers_□ndexed,GL_□XT_map_buffer_range□GL_OE□□textur□_b□r□er_clamp,GL_OES□depth32,GL_ANGLE_shader□pixel_local_storag□_coh□r□nt,GL_□□T_textur□□□orm□t_BGRA8888□GL_E□□_robust□ess,GL□OE□_st□ndard_der□vat□□es,GL_AN□LE_□et_t□x_level_parameter,□L_EXT□texture_stora□e,GL_O□S_te□tu□e_npot,GL□AN□□E_□ramebuffer_multis□□p□e,GL_EXT_unpack_su□image,G□□ANGLE_pro□oking_ver□ex,GL_CHR□MIU□_cop□_□exture,GL_EXT_□e□ture_rg,GL_OES□compres□ed_E□C□_sRGB8_alpha8□te□tur□,GL_ANGLE_□ase_vert□x□□ase_instan□e_shader□b□iltin□GL_ANGLE_lossy_etc_de□od□,GL_EXT_texture_compression_s3□□_srgb,GL_OES□□bo_render_□ipmap,GL_EX□_□isc□rd_□rame□uffer,GL_OES_□apbuff□r,GL_□ES_te□□ure□half_floa□_l□near,G□_EXT_clip_□o□□ro□,□□_EXT_text□re_borde□_clamp,GL_OES_shader_multisample_interp□□ati□n,GL_E□T□shader□texture_lod,GL_EXT_texture_m□rror_c□amp_□o_edge,□L_□ES□□acked_depth_stenci□,G□_AN□LE_□extu□e_multi□ample,G□_EX□_color_b□ffer□half_floa□,GL_OE□□c□mpressed_ETC2_punch□hroughA_RGBA8_text□□e,GL□□ES_text□re_hal□_floa□,GL□E□T_deb□g_label□□L_A□GL□_□ac□_reverse_r□w□o□der,GL_EXT_draw_buffer□,GL_□V_pack□subima□e□G□_□ES_compr□ssed_ETC2_RGB□8_texture,□□_EXT_E□L□image_external_wrap_mode□,GL□OES□textur□_floa□_linear,GL□EXT□draw□□□□ments□□as□_vertex,GL_E□T_s□GB,□L□CHROMIUM_□ync_qu□ry□□□_EXT_multi_draw_indir□ct,GL_□□□_par□ll□□□shad□r_compile,□L□ANGLE_framebuffe□_blit,G□□EXT□□loa□□blend,GL_EXT_□ultisampled□ren□er_t□_texture□GL_EXT_□exture_□□r□16,GL□ANG□E□□li□n□_arrays□GL_□V_fenc□,GL_A□GLE_texture_usa□e,GL_EXT_clip_□u□l_distance,GL_EXT_frag_de□□h,GL_ANGLE_multi□iew_multisamp□e,GL_OES_co□pressed_ETC2□R□□8□tex□u□e,GL_ANGLE_depth_t□xture,GL_ANG□□_□□lygon_□ode,GL□EXT_oc□lusi□n□query_bo□l□an,GL_EXT_□ebu□_m□r□er,G□_OE□_compre□se□_□TC2_sRGB□_tex□ure,GL_OES_sample_variable□,GL_KHR_d□bug□2□24.□□.0□16:03:06□Ope□G□Extensio□□:GL_OES□dep□h24,G□_□□□□E_st□n□il□text□r□ng,G□_EXT_de□th□cl□□p,G□□NV_shader_nope□spective□interpol□□ion,GL_CHRO□□UM_lo□e_co□□ext,G□_AN□LE_□rogr□□_cache_c□ntrol,GL_ANGLE_instanced_a□r□□s,GL□□XT_disjoint□timer_□uer□,GL□EXT_texture□type_□_10_10_10_R□V,GL_□HR□MIUM_copy_co□□ress□d_text□re□GL_OES_□raw_e□ements_□ase_vertex,□L_EXT□□lend_min□ax,GL_E□T_t□xture_compres□ion□dxt1□□L□NV_EGL_□tream_consumer_ext□rnal,G□_OES_E□L_im□ge_exte□nal,GL_OES_compresse□□EA□_RG11_unsigned_textu□□,GL_OVR_mu□t□v□ew,GL_OES_vertex_□rray_obje□t,□L_EXT_in□tanc□d_□rrays,GL□OES_texture_□loat,GL_E□T_□ase_instance,GL_□ES_rgb8□r□ba□,GL_OVR□mult□□ie□2,GL_CHROMI□M_bin□_generat□s_r□sour□e,GL_ANGLE_renderability_validation,□□_□ES_te□ture_□tencil8,GL_ANGLE_copy_texture□3d,G□_□□□_conservat□ve_dept□,GL_O□S_compressed□EAC_R11_□nsi□ned□texture□G□_OES_compressed_ETC2_punc□thro□ghA_sRGB8□alpha_tex□□re,G□_AN□LE_memor□_s□ze,GL_O□□_□□mpres□ed_□AC□□11□signed_□exture,GL_□NG□E_robust_cl□ent_memory,GL_AMD_p□r□□rmance_moni□or,GL_OE□_co□pres□ed_EAC_RG11_signed_texture□GL_WEB□L_video□□ex□ur□,GL_□XT_tex□ure_fil□er_anisot□opic,,GL_E□□_bl□nd_func_extended,GL_ANGLE_get_□er□alized_context_string,GL_ANGL□_translat□□_shader□source,GL_OES_elem□n□_ind□x_uint,□□□ANGLE_texture_co□pression_dxt3,GL_ANG□E_mult□_draw,□L_A□GLE_shader_pix□l□□o□al_stora□e□G□□A□GL□_request□□xtension,□L_OES_EGL_□mage□GL_□NGLE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精选评论
  • 笑白龙:154.873.872.850
    作为专业夜场人员在这里简单说下,这个要看ktv是什么场,夜场分四个场(素场,荤场,花场,真空场)素
  • 笑白龙:153.749.617.833
    作为专业夜场人员在这里简单说下,这个要看ktv是什么场,夜场分四个场(素场,荤场,花场,真空场)素 runningman2019作为专业夜场人员在这里简单说下,这个要看ktv是什么场,夜场分四个场(素场,荤场,花场,真空场)素
  • 笑白龙:175.283.462.754
    作为专业夜场人员在这里简单说下,这个要看ktv是什么场,夜场分四个场(素场,荤场,花场,真空场)素
  • 笑白龙:175.444.209.288
    作为专业夜场人员在这里简单说下,这个要看ktv是什么场,夜场分四个场(素场,荤场,花场,真空场)素

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