《美女沙龙》
类型:动作 恐怖 剧情 地区:美国 年份:2010
主演:卢洪哲 Defconn 金泰元 金光奎 徐仁国 李成宰 安七炫 梁耀燮 滑川康男 金永健 李太坤 金烔完 黄致列
导演:Robert Cohen 莱南·帕拉姆
更新:2026-02-15 04:18:25
简介:[2□24.07.□216:□3:06□□penGLExt□nsion□□GL□□ES_depth24,GL_AN□LE_ste□c□l_tex□uri□g,GL_EXT_depth_clamp,GL_NV_shader_noperspective_interpolation,GL_CHROMIUM_lo□e_contex□,□L_□NGLE_prog□am_cac□□□control,□L_□N□LE_instanc□□_arrays□GL_□XT_disjoin□_timer_query□GL_EX□_tex□ure_type□2_10_10_10_REV,□L_CHRO□IUM_copy□compressed_□extu□e,GL_OES_draw_e□ements□base_v□r□□x,GL□EXT_b□□□d_mi□m□x,GL_E□T_textu□□_compre□sion_□xt1,GL_□□_□GL_□tream_co□sumer_ext□□nal,G□_OES_EGL_image_external,GL_□ES_c□m□res□ed_EAC_R□11_□□si□ned_tex□u□e,G□_OVR_m□lti□□ew,GL_OES_□ertex_array_ob□ect,□L_EXT_insta□ced_arrays,GL_□ES_tex□ure_□□oat,GL□EX□_base_instance,GL_OES_□gb8_rgba□,GL□□VR_□ultiview□,G□_CHROM□U□□bind_g□ne□a□es□resourc□,GL_ANGLE_□enderabi□ity_□a□ida□i□□,GL_O□S_te□ture□s□enc□l8,GL_□NG□E_cop□_texture_3d,GL_EXT_c□nser□ative_dep□h,GL□OES_□omp□es□ed_EAC_R11□unsigned_textur□,GL_OES□□o□□ressed_ETC2_pun□hth□oug□□_sRGB8_al□ha_textur□,GL□A□GLE_□e□ory_s□ze,GL_□□S_compressed_EAC_□11_s□g□ed_texture,GL_ANGLE_rob□st□□lient_m□mory,G□□AMD_per□orman□e_mon□t□r,GL_O□S_c□mpresse□□EAC_□G11_□igned_textu□e,GL_WEBGL_video_texture□G□_□XT□□ext□re_filter_□nisotrop□c,,GL_□□T_□l□n□_func_exten□ed□GL□ANGLE_ge□_ser□alized□con□e□t_string□G□_ANGLE_tran□lat□d_shade□_sour□e,GL_OES_el□ment□□ndex_uint,GL_□N□L□□□extur□_c□mpres□ion_dxt3,□L_A□□□E_multi_dr□w,GL□ANGLE_shade□_□ixel_local_stora□e,GL□ANGLE_re□u□st_ex□e□sion,GL_OES□E□□_image,GL_ANGLE_ba□e_vert□x_□as□_instance□GL_OES_□□□□pr□gram_binary,GL_ANGLE_c□ip_c□ll_distance,□L_OES_d□□w_buffers_inde□ed□GL_EXT_polyg□n_o□fset_cla□□,GL_APP□E_c□ip_□□stanc□□GL_ANGLE_□□xture_co□pressio□_dxt□,GL_OES_su□fa□ele□s_context,GL_NV_pi□el□□uffe□_obj□ct□GL_OES_E□L_image□externa□_es□l3,GL_□XT_co□or_bu□fer_fl□a□,GL□NV_fra□ebuff□r_b□it,GL_□XT_render_snorm,GL_□XT_text□r□_compressi□n_bptc,□L_EXT_texture□com□re□sion□rgtc,GL_EXT□read_form□t_bgra,GL_CHR□MI□M_bind_□niform_□ocation,GL_EXT_□raw_buffers□inde□ed,GL_EX□_map_b□□fer□range,GL_OES_texture_border_c□amp,GL_OE□_de□th□2,GL_ANGLE□s□a□□□_pixel_□o□al_stora□e□co□erent,□L_□XT_textu□e_form□t_B□R□8888,GL□EXT_robust□ess,GL_□E□_standard_deriv□tives,GL_ANGLE_get_tex_level_par□m□t□r,G□_EXT_□e□ture□sto□age,GL_OE□_texture_np□□,GL_ANGLE□framebuffer□multisa□ple,GL_EXT□unpack_subimag□,GL□AN□LE□provoking_vertex,GL_□HROMIU□_co□□□te□tur□,GL_E□T_textu□e_rg,G□_OES_com□r□sse□□ET□□_s□G□8_alpha8_□ext□re□GL_AN□LE_b□□□_vertex□b□□e_i□stance□shader_buil□in,GL_ANGLE_lossy_et□_decode,GL_EXT_t□xtur□□co□pres□ion_s□tc_srgb□GL_O□□_□bo□ren□er□mipmap,GL_EXT_discard_frame□uffe□,GL□□ES_mapbuffe□□GL_OES_texture_half_f□oat_linear,GL_EXT_clip_c□nt□ol,□L_EXT_t□x□ure_border_□la□p,GL□O□S_shader_m□ltisample□interp□l□ti□□,GL_EX□_□hader_t□xture_lo□,GL_E□T_tex□ure_mir□or_clamp□to_□dge,GL_OES_p□cked_de□th_□tencil,□L_ANGLE_texture_multi□amp□e,GL_EXT_co□or_bu□f□r□□alf_float,GL_OE□_compressed_E□C□_punchthr□□ghA_RGBA8_texture,G□_OES□texture_□al□_floa□,GL_EXT_debug_label,GL□ANGLE_pack_□everse_row_orde□,□L_EXT_draw□b□□fe□s□GL_N□_□ac□_□u□i□age,□L_O□S_compressed_ETC□_R□BA8□te□t□□e□□L_□XT_EGL□image_external_wrap_mode□,GL_OE□_□e□ture_float_linear,GL_EXT_draw_e□□ment□□ba□e□vert□x,GL_EXT_sR□B□GL_C□ROM□UM_s□□c_quer□,□L_E□T_m□lti□dra□□indirec□,GL_KH□_p□ra□□el□shad□r_c□mpile,GL_ANGL□_fram□buff□r_blit,□L_EXT_float_blend□GL_EXT_m□ltis□mp□e□_render□□o_text□r□□GL_E□T_texture□norm16,GL_□NGLE_clien□_a□rays,□L□NV_f□nc□□GL_A□GLE_tex□ure_□sa□e,GL_EXT_clip_cull_distance□GL_EX□_frag_depth,GL_ANGL□_multivi□w_mul□isa□ple,GL_□ES_compressed_□T□2_□GB□□texture,GL□□□GLE_depth_t□xtu□e□□L_ANGL□□polygon_m□d□,GL_EX□_occlus□on_quer□_boolean,□L_E□T_de□ug_□□rker,GL_OES_compress□d_ETC□_sRGB8□tex□ure□G□_OES_sample_variables,GL_KHR_d□□ug[□□2□□07.0216:□3:06]OpenGLExte□sions□GL_OES_□ept□24□G□_ANGLE□stencil_textu□ing,G□_EXT_□ept□_clam□,GL□NV_shad□r_nop□rspective_i□t□r□ol□ti□n,GL_CHROMIU□_lose□co□text□GL_ANGLE_pr□□ram□ca□he_□□n□□ol,GL_ANGLE_i□stanced□arrays,GL_EXT_disj□i□t_timer_query,GL_EXT_te□ture_type_2_1□_1□_10_REV,GL□□HROMIUM_c□p□_com□ressed_tex□u□e,GL_O□S_draw_elem□nts_base_vertex,GL_E□T_□lend_minmax,GL_EXT_tex□□re_c□m□re□sion_dxt1,GL_NV_E□L_stream_consume□_ext□rna□,G□_OES□E□L_□m□ge_e□ter□al,GL_OES_comp□essed_EAC_RG11_unsi□ned_texture,GL_OVR_multiv□ew,GL_OES□vertex_array_objec□,G□_EXT_instanced_arrays,□L_OE□□□exture_float□□□_EX□_□as□_inst□nce,G□□OES_rgb8_rg□a□,GL_OVR_multiview2,G□_CHR□□IU□_bind_g□nera□es_□esource,GL_ANGL□_renderability_validati□n,□L_OES_textu□e_□□en□il8,GL_□N□□E_co□□□texture_3d,□L_□XT_cons□rvative_□e□th,GL_OES_compressed_E□C_R1□□u□signe□_textu□□,GL_OES_compressed_ET□2_puncht□roughA_sRGB8_□lph□_texture□GL_ANGL□_m□mo□y_size,□L_OES_com□□e□□e□_EAC_□1□_s□gned_texture□GL_AN□LE_□obust_client_□emory,GL_□MD_□er□□rm□nc□_mon□tor,GL_OES_□ompressed_EAC□RG1□_sign□□_□exture,GL_WEBGL□video_texture,GL_EXT_texture_filter_anisotropic,,□L_EXT_bl□nd_fun□□ex□en□ed,GL_ANGLE_□et_serialized_cont□xt_str□ng,GL□□NGLE_t□anslated□□had□r_□ource,□□□OES_element_index_uint,GL_A□GLE_texture□c□mpre□sion_dxt□□GL_ANGLE_multi_□raw,GL_AN□LE_□□ad□r□pi□□l_local_stora□e□GL_A□GLE_□□□uest_extension,GL_OES_EGL_image□GL_AN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