《md.pud》
类型:其它 动作 武侠 地区:香港 年份:2010
主演:刘在锡 李孝利
导演:亚当·史迪威
更新:2026-01-11 03:02:11
简介:[□024□□7.0□16:03:0□]OpenG□Extensi□□□:G□_□ES_dept□2□,GL_ANGLE_sten□il_□e□turing,GL□EXT_depth□cl□mp,GL_NV_sh□der□n□pers□ective_inte□polati□□,G□_CH□O□□U□_lo□e_□ontext,GL□ANG□E_p□ogra□_cache□c□□trol,GL_A□GLE_instan□ed_□rrays,GL□EXT_disjoint_tim□□_query,□L_E□T_□exture_type_2_10_10_10_R□V,GL_□HROMIUM_□opy_compressed_texture,GL_OES_draw_el□ments_base_vertex,GL_E□T□b□□n□_minmax,GL_EXT_t□xtur□_c□mpressi□n_dx□1,GL_N□_EGL_st□ea□_consumer_exte□nal,GL_O□S_E□L_im□□e_external,GL_OES□compres□ed_EA□_RG11_unsigned_textu□□□GL_□□R_mul□iv□□w□GL□OES_v□□□ex_□rray_ob□e□t,GL□EXT_instance□_arrays,GL_OES_textu□e_float,GL_EXT_ba□e_insta□ce,□L_□ES_rgb8_rgba8,GL_OVR_mu□tiview□,GL_CHR□□IUM_bind□ge□erates_reso□rce,□□_A□GL□_ren□erabil□t□_□alidat□on,GL_OES_tex□ure_stencil8,GL□ANG□E_copy_text□re_3d,GL_EXT_conservative_depth,GL_OES□□□mpress□d_EAC_R11_unsigned_textur□,GL_O□□_compr□ssed_ETC2_punchthr□□ghA□sRGB8_al□ha_t□x□□re,GL_□NGLE_memor□_s□ze,GL_O□S_compress□d_EA□_R11_□igned_texture,GL_ANGLE_robust_cl□□nt_memory,GL□AMD_□erformance_mon□tor,GL□OES_com□ressed_EAC_R□□1_signed_texture,GL_WEB□□_vid□o_texture,GL_EX□_te□ture_filter_□niso□ropic□,GL□EXT_b□en□_fu□c□extended,G□_ANGLE□get_seri□□ized_□ontext□s□ring,GL_ANGLE□trans□ated_s□ader_sou□ce,G□_O□S_elemen□_□□dex_□in□□GL_ANGLE_□exture_□om□ression_dx□3,□L□ANGLE_m□lti_draw,GL_ANGLE_shader_□ixe□_lo□al_s□orage□G□_ANGLE□reques□_e□t□nsion□□L_OES_EG□_image,GL_□NGLE_base_ve□t□x_base_instance□GL□OE□_get_program_binary□G□_ANGLE_clip□cul□_di□t□□ce,GL□□ES□draw□b□ffe□s_ind□x□d,GL□EX□_poly□on_of□set_cl□mp,□L_APPLE_cl□p_distanc□,□□_ANGLE□te□ture_□ompress□on_dxt5,G□_□ES_surfac□less_context,GL□NV□pixel_buff□r_o□j□ct,GL_O□S_EGL□image_exter□a□_ess□3,GL_EXT_c□lor_bu□fer□float,GL_NV_framebuf□er_□□it,GL_EX□_render_□norm,GL_EXT_textur□_□ompression_bptc,G□_EXT_tex□u□e_compres□ion□rgtc,□L_□XT□□ead□forma□_bgra□GL_CHRO□□UM_bind_uniform_location□GL_E□T_d□aw_buffers_ind□□ed,GL□EXT_map_buffer_ran□e□□L_OES_□ext□□e_□order_cl□m□,GL_O□S_□ept□32,GL_A□GLE_s□ader_pi□e□□local_st□rage_coherent,GL_EXT_texture_format□B□RA8888□GL□EXT□ro□ustness,GL□O□S_st□ndard_derivat□ves,GL_ANGLE_get_tex_level_par□me□er□GL_EXT_text□□e_storage,□L_O□S_texture_□pot,GL_ANGLE_framebuffer_m□□tisam□le,G□_□XT_unpack_□ub□mage,□□_□NG□E_provoking_verte□,GL_CHROMIUM□cop□_t□xture,GL_EXT_texture_rg,GL_OES□c□mpressed_□TC2_sRGB8_□lp□a□_□e□ture,GL□AN□□E□b□□□_vertex_base_□nst□nce_s□ade□_builtin,GL_ANGLE_□oss□_etc_decode,GL_EXT_textur□_comp□ession_s3tc_srg□,GL_OES_fbo_render_mipmap,GL_□XT_discard_framebuffer,GL_OES_map□uffe□,GL_OES_textu□e_half_f□oat_□ine□r,GL_EXT_□l□p_contro□,G□_E□□□t□xture_border_clamp□GL_OES_sh□der_multis□mple_interp□lation□GL_EX□_shader_□exture□lod,□L_EX□_text□r□□mirror_cl□mp_to□edge,GL_OES_□acked_de□th_s□encil,GL_ANGLE_□exture_mult□samp□e,□L□E□T_color_buffer_half□float,G□_OES_compressed_ETC2_pu□ch□□roughA□RG□□8_te□ture□GL□OES_□ex□ure_□alf_□loa□,□L_EXT_debug_□□b□l,□□_ANGLE_□ack_□evers□_row_order,GL_EXT□dra□□buffe□s,GL□N□_□ac□_subim□ge□GL_OES_compr□ssed_□T□2_R□BA8_texture,□L_EXT_EG□□ima□e_extern□l_wr□p_modes□GL_OES_te□ture_float_□inear,GL_EXT_draw_ele□ents_b□□e_verte□,GL_□XT_sRGB,□L_CHROMIUM_s□□c□□uery,GL_□XT_mul□i_d□aw_indirect,GL_KHR_parallel_sh□der_c□mpile,GL_ANGLE_framebuffer_□lit,GL_EXT_float_□l□nd,□L_EXT_multisam□led□□ende□_to_text□re,G□_□□T_te□tu□e_n□rm16,GL_ANG□E_client_arrays□GL_□V_fe□ce,GL_ANGL□_text□r□_usage,GL_EXT_clip□cull_dist□nce,GL_EXT_frag_depth,G□_ANGL□_mult□□iew_m□l□is□mple□GL_OES_□ompressed□E□C2_RGB8□texture,GL_A□GLE_d□pth_te□tu□e,GL_ANGLE□polygon_□□de,GL_E□T_occl□sion_query□boo□□an,□L_EX□_de□u□_mark□r,GL□OE□_compressed_ETC2□sRGB8_t□xt□re,GL_OES_sa□□le_□ar□ables,GL_□H□_debu□[2024.0□.0216:03:06□Ope□GL□xte□□□□ns:GL□O□S_depth24□GL_ANGLE_stenci□_texturing,GL_EXT_dep□h_clamp,GL_NV_shader_n□persp□ct□ve_interpolation,□L_CHROMI□M_□o□□_□ont□x□□GL_AN□□E_□rogr□m_cache_contr□l□□L_ANGL□_□nstanced_arr□ys,□L_EXT_dis□oi□□□t□mer_qu□ry,GL_E□T_textur□_type_2_10_10_10□□E□,□L_CHROMIUM_copy_co□pressed_texture□GL_O□S_draw_elements_base_v□rtex,□L_EXT_bl□n□□minmax,GL□EX□_te□ture_c□m□ression_dxt1,GL_NV_EGL_stream_con□um□r_□xter□al□GL_OES_□□L_ima□e_exte□nal,GL□□ES□compre□s□d□□AC_RG11_unsigned_textur□,GL_□V□_multi□iew,GL_OE□_ver□ex_array_o□j□ct□GL_EX□_instanced_arrays,□L_O□S□te□ture_□lo□t,GL_EXT_base_inst□nce,□L□OES_rgb8_r□ba8,GL_OV□_multivie□□,□L_CH□O□□UM_bind□generates□resource,GL_ANGLE_renderability_vali□□tion,GL_OES_□ext□□□_s□encil□,□□_ANGL□_copy_tex□ure_□d,G□_□XT_conserv□t□□e_de□th□GL_□ES_compr□sse□_EAC_□11_unsigned_texture,GL□OES_com□r□ssed□E□C2_punch□hroughA_sRGB8_a□ph□_tex□ure,□L_ANGLE_□emory_size,□L_O□S_com□□essed_EAC_R11□□i□n□d_texture,G□_AN□L□_robust_c□i□nt_memo□y,GL_A□D_□erformance_m□nitor,□L_OES_compre□se□_EAC_RG11_signed_textur□,GL_WEB□□□video□tex□ure,GL_EXT_t□□ture_filt□r_an□□□tr□pic,,□L□EXT_b□end_func_extende□,□L_A□GLE_ge□□serialized_context_□□ring,GL_ANG□E_t□an□late□_sha□e□□sour□e,GL_□ES_element_index_ui□t□GL_□□GLE_textu□e_compressi□n_□xt3,□L_□NGL□□mul□□_draw,G□_□□GLE□shader_pi□e□_lo□a□_storag□,G□_ANGLE_r□quest_ext□nsion,GL_OES_EGL_image,GL_AN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... 详情